Changed CoffeeMUD to AetherMUD everywhere in the code.

parent f5d2a24d
......@@ -4,7 +4,7 @@
#If you have a problem...e-mail the ghostbusters...I mean...e-mail wrichter@att.net...yeah :)
#VERSION: TEST5
echo "Hello, and welcome to the UNIX CoffeeMud automated installer."
echo "Hello, and welcome to the UNIX AetherMud automated installer."
sleep 1
echo "I am going to ask you a few questions, and as you answer them I will create your MUD."
sleep 1
......@@ -161,5 +161,5 @@ sh mudUNIX.sh
else
echo "Alright, MUD not starting now, if you wish to start it later just do sh mudUNIX.sh"
echo "Hope you enjoy CoffeeMud!"
echo "Hope you enjoy AetherMud!"
fi
CoffeeMud (C)2000-2017 Bo Zimmerman
AetherMud (C)2000-2017 Bo Zimmerman
Please read the LICENSE file for license information
Please read the NOTICE file for credits information
......@@ -9,45 +9,45 @@ and learn how to do content building.
Informational web sites:
Development Home Page: http://www.coffeemud.org
Support forums: http://groups.yahoo.com/group/coffeemud
Development Home Page: http://www.aethermud.org
Support forums: http://groups.yahoo.com/group/aethermud
Facebook Group http://www.facebook.com/groups/115679705136630
Wiki http://wiki.coffeemud.net
Home playtest site: http://www.coffeemud.net
Home Twitter: https://twitter.com/coffeemud1
Select distribution pkgs: ftp://ftp.zimmers.net/pub/projects/coffeemud
Sourceforge site: http://sourceforge.net/projects/coffeemud
SVN repository: svn://coffeemud.net/public/CoffeeMud
GIT repository @github: https://github.com/bozimmerman/CoffeeMud
GIT repository @bitbucket: https://bitbucket.org/bozimmerman/coffeemud
Wiki http://wiki.aethermud.net
Home playtest site: http://www.aethermud.net
Home Twitter: https://twitter.com/aethermud1
Select distribution pkgs: ftp://ftp.zimmers.net/pub/projects/aethermud
Sourceforge site: http://sourceforge.net/projects/aethermud
SVN repository: svn://aethermud.net/public/AetherMud
GIT repository @github: https://github.com/bozimmerman/AetherMud
GIT repository @bitbucket: https://bitbucket.org/bozimmerman/aethermud
Files in this directory:
Windows:
mud.bat : set JAVA_HOME, and execute this to run coffeemud in windows
make.bat : set JAVA_HOME, and execute this to build coffeemud in windows
build.xml : ANT build file for coffeemud binaries
mud.bat : set JAVA_HOME, and execute this to run aethermud in windows
make.bat : set JAVA_HOME, and execute this to build aethermud in windows
build.xml : ANT build file for aethermud binaries
coffee.ico : Windows icon file for shortcuts
Linux:
mudUNIX.sh : Executing coffeemud. (See installation guide)
mudUNIX.sh : Executing aethermud. (See installation guide)
InstallUNIX.sh : Configuring mudUNIX.sh (See installation guide)
Makefile : Building coffeemud. (See installation guide)
build.xml : ANT build file for coffeemud binaries
Makefile : Building aethermud. (See installation guide)
build.xml : ANT build file for aethermud binaries
CoffeeMud:
coffeemud.ini : main coffeemud server configuration file
AetherMud:
aethermud.ini : main aethermud server configuration file
changelog.txt : high-level list of changes per version
Directories in this directory:
com : coffeemud source and "binaries"
com : aethermud source and "binaries"
guides : html manuals and help
lib : external java libraries
resources : coffeemud file-based configuration data
resources : aethermud file-based configuration data
web : base directory for http server config and files
Favorite Clients for playing CoffeeMud:
Favorite Clients for playing AetherMud:
TinTin++
WinTin++
ZMUD/CMUD (fully supports MXP and MSP)
......
......@@ -2,7 +2,7 @@
# Main server IP config
######################################################################
# PORT number for CoffeeMud to listen on. Multiple ports may be separated
# PORT number for AetherMud to listen on. Multiple ports may be separated
# by commas.
PORT=5555
......@@ -85,26 +85,26 @@ CHARSETOUTPUT=iso-8859-1
# DBPINGINTERVALMINS is the number of minutes between forced pings of idle connections
# DBREUSE is true if you want the system to reuse connections instead of making new ones
#
#Here are example settings for a System ODBC Service called "CoffeeMudAccess":
#Here are example settings for a System ODBC Service called "AetherMudAccess":
# DBCLASS=sun.jdbc.odbc.JdbcOdbcDriver
# DBSERVICE=jdbc:odbc:CoffeeMudAccess
#Here are example settings for a Derby database called "coffeemud":
# DBSERVICE=jdbc:odbc:AetherMudAccess
#Here are example settings for a Derby database called "aethermud":
# DBCLASS=org.apache.derby.jdbc.EmbeddedDriver
# DBSERVICE=jdbc:derby:C:/db-derby-10.1.2.1-bin/frameworks/embedded/bin/coffeemud
# DBSERVICE=jdbc:derby:C:/db-derby-10.1.2.1-bin/frameworks/embedded/bin/aethermud
# DBREUSE=TRUE
#Here are example settings for a HSQLDB database
# DBCLASS=org.hsqldb.jdbcDriver
# DBSERVICE=jdbc\:hsqldb\:hsql\://localhost\:9001
# DBUSER=sa
# DBREUSE=TRUE
#Here are example settings for a Postgres database called "coffeemud"
#Here are example settings for a Postgres database called "aethermud"
# DBCLASS=org.postgresql.Driver
# DBSERVICE=jdbc\:postgresql\://localhost\:5432/coffeemud
# DBSERVICE=jdbc\:postgresql\://localhost\:5432/aethermud
# DBUSER=postgres
# DBREUSE=TRUE
##And here are example settings for a MySQL database called "coffeemud":
##And here are example settings for a MySQL database called "aethermud":
# DBCLASS=com.mysql.jdbc.Driver
# DBSERVICE=jdbc\:mysql\://localhost\:3306/coffeemud
# DBSERVICE=jdbc\:mysql\://localhost\:3306/aethermud
# DBUSER=root@localhost
# DBREUSE=TRUE
##And lastly, here are the default settings for the fakedb database:
......@@ -174,7 +174,7 @@ RUNI3SERVER=TRUE
# files under ZAPPERMASKS. The mask may also include the word
# READONLY to make the channel read-only, or PLAYERREADONLY to make
# the channel read-only to players alone.
ICHANNELS=ICOFF -LEVELS +>91 coffeemud_universe
ICHANNELS=ICOFF -LEVELS +>91 aethermud_universe
# The I3PORT is the listening port for the I3 server.
I3PORT=27766
......@@ -840,7 +840,7 @@ DIRECTIONS=7
# This value also applies to underwater grids.
SKYSIZE=3
# The AUTOWEATHERPARMS describes whether the CoffeeMud
# The AUTOWEATHERPARMS describes whether the AetherMud
# behavior knows as WeatherAffects is automatically
# added to areas and, if so, what the parameters on
# the behavior are. You will need to check the
......@@ -851,7 +851,7 @@ SKYSIZE=3
# and invoke it with the given parameters. Default is blank.
AUTOWEATHERPARMS=
# The AUTOAREAPROPS describes whether CoffeeMud
# The AUTOAREAPROPS describes whether AetherMud
# automatically adds the listed Properties or
# Behaviors automatically to all areas and, if so,
# what the parameters on the properties or behaviors are.
......@@ -1095,7 +1095,7 @@ EXPCONTACTLINE=Your account is expired. Please contact _____ for assistance.
LISTFILE=/resources/lists.ini
# EXTVAR refers to a list of optional INI file entries to have admin-
# defined variables "tacked on" to existing CoffeeMud objects, especially
# defined variables "tacked on" to existing AetherMud objects, especially
# GenCharClass, GenRace, DefaultPlayerStats, most of the various
# Generic MOB and Item types (GenItem, GenWeapon, GenMob, GenArmor, etc),
# Rooms (StdRoom, Woods, etc), and Areas (StdArea, etc).
......@@ -1109,7 +1109,7 @@ LISTFILE=/resources/lists.ini
# Example: EXTVAR_GenArmor=SHININESS,COLOR,EMBLEM
# ADDCHARSTAT and REPLACECHARSTAT allow you to add or modify character
# stats used by the coffeemud engine. Character stats are things like
# stats used by the aethermud engine. Character stats are things like
# STRENGTH, DEXTERITY, saving throws, etc. These will be displayed in
# appropriate places, and their values will be your player's db records.
# They are defined by creating a new INI entry of the form "ADDCHARSTAT_"
......@@ -1126,7 +1126,7 @@ LISTFILE=/resources/lists.ini
# REPLACECHARSTAT_STRENGTH=NEWSTAT,ns,my new stat,newstatty
# ADDMATERIAL and REPLACEMATERIAL allow you to add or modify the physical
# resources used by the coffeemud engine for items. These are things like
# resources used by the aethermud engine for items. These are things like
# PORK, MITHRIL, LEATHER, LAMP_OIL, etc. These will be displayed in
# appropriate places, and their values will available to your archons.
# They are defined by creating a new INI entry of the form "ADDMATERIAL_"
......@@ -1149,7 +1149,7 @@ LISTFILE=/resources/lists.ini
# ADDMATERIAL_GRUG=flesh,strong meaty,3,15,1,2000,FISH,
# ADDWEARLOC and REPLACEWEARLOC allow you to add or modify the wearable
# locations used by the coffeemud engine for mobs. These are things like
# locations used by the aethermud engine for mobs. These are things like
# left finger, on eyes, on torso, etc. These will be displayed in
# appropriate places, and their values will available to your archons.
# They are defined by creating a new INI entry of the form "ADDWEARLOC_"
......@@ -1479,7 +1479,7 @@ PREJUDICE=
# begin with a real (decimal) number with 1.0 meaning NO adjustment. That is
# followed by a space and a zapper mask describing the types of items to
# apply this adjustment to. See the HELP entry for PROP_HAVEZAPPER for more information
# on how to encode masks in CoffeeMud. See the Archon's Guide under What Areas are Worth
# on how to encode masks in AetherMud. See the Archon's Guide under What Areas are Worth
# for more information on this field.
# This field may also be defined for individual shopkeepers or areas.
# The value here is only the default when no individual value is given.
......@@ -1494,7 +1494,7 @@ PRICEFACTORS=
# The value here is only the default when no individual value is given.
# Default value is empty, which means noone is ignored. Otherwise,
# see the HELP entry for PROP_HAVEZAPPER for more information
# on how to encode masks in CoffeeMud, and/or your Archon's Guide under
# on how to encode masks in AetherMud, and/or your Archon's Guide under
# What Areas are Worth.
# BUY=-CLASS +Fighter -RACE +Elf
IGNOREMASK=
......@@ -1828,7 +1828,7 @@ OBJSPERTHREAD=512
# The TICKTIME value defines how many miliseconds between each thread "tick".
# This is a massively powerful number that affects everything from combat,
# to rejuvenation, the duration of spells, and a million other things. In
# fact, this number should be considered the CoffeeMud Throttle. Lower it
# fact, this number should be considered the AetherMud Throttle. Lower it
# to make your mud do things more often and seem "faster", raise it to slow
# things down and spare your CPU. Default is 4000 (four seconds)
TICKTIME=4000
......@@ -1879,13 +1879,13 @@ WHITELISTIPSNEWPLAYERS=
# These variables denote the paths to the several different required objects
# which are loaded at boot time. If you use any special objects not
# included in the base CoffeeMud distribution, you may add the
# included in the base AetherMud distribution, you may add the
# paths to your classes below.
# You may want to check out the Programming Guide (Programming.html in your
# guides/ directory) at some point for more information on developing
# custom CoffeeMud classes.
# custom AetherMud classes.
# To use this feature, you may include any number of semicolon separated
# paths. Use '%DEFAULT%' to include the default class paths for the CoffeeMud
# paths. Use '%DEFAULT%' to include the default class paths for the AetherMud
# distribution. The default for all of these is %DEFAULT%. For example:
# MOBS=%DEFAULT%;resources/examples/Lemming.js
# ITEMS=%DEFAULT%;resources/myitems/
......
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......@@ -3,7 +3,7 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org"/>
<title>The CoffeeMud CM1 Server</title>
<title>The AetherMud CM1 Server</title>
<link rel="StyleSheet" href="style.css" type="text/css" media="screen"/>
<!-- Modified by Josh Mueller, 2006-5-5, fix validation errors, add index, and fix spelling errors -->
</head>
......@@ -13,7 +13,7 @@
<tbody>
<tr>
<td colspan="2" align="left" bgcolor="#dfdfdf" width="100%">
<h1>The CoffeeMud CM1 Server</h1>
<h1>The AetherMud CM1 Server</h1>
</td>
</tr>
<tr>
......@@ -25,7 +25,7 @@
</ul>
</td>
<td align="left" valign="top">
<p>The CoffeeMud CM1 Server
<p>The AetherMud CM1 Server
is a control and monitoring service for your mud. &nbsp;It allows
external applications and tools to access, monitor, and alter your mud
in a safe, secure, and formalized manner.</p>
......@@ -45,13 +45,13 @@
limited to communication commands.</p>
<h2><a name="configuration">Configuration</a></h2>
<p>The default installation
of CoffeeMud will run a single CM1Server, determined by&nbsp;the line
of AetherMud will run a single CM1Server, determined by&nbsp;the line
'RUNCM1SERVER=true' in
'CoffeeMud.ini', and configured by the ini file defined by
'AetherMud.ini', and configured by the ini file defined by
'CM1CONFIG=/web/cm1.ini'. &nbsp;Either setting can cause the server not
to start.</p>
<p>The INI fils for the cm1
server lives in the 'web/' directory off the CoffeeMud root. The file
server lives in the 'web/' directory off the AetherMud root. The file
is called cm1.ini, and contains the following entries:</p>
<ul>
<li><b>PORT</b>=xx
......
......@@ -3,7 +3,7 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org"/>
<title>CoffeeMud 5.9 Features</title>
<title>AetherMud 5.9 Features</title>
<link rel="StyleSheet" href="style.css" type="text/css" media="screen"/>
<!-- Modified by Josh Mueller, 2006-5-5, add index, and fix spelling errors -->
</head>
......@@ -14,7 +14,7 @@
<tbody>
<tr>
<td colspan="2" align="left" bgcolor="#dfdfdf" width="100%">
<h1>CoffeeMud 5.9 Features</h1>
<h1>AetherMud 5.9 Features</h1>
</td>
</tr>
<tr>
......@@ -67,7 +67,7 @@
<li>Customizable security system. Assign privileges on a
player-by-player basis
</li>
<li>Ability to import CoffeeMud area files, as well as those
<li>Ability to import AetherMud area files, as well as those
from ROM, Circle, Smaug, Icey, and others
</li>
<li>Mud-wide and player-solo quest support, including
......@@ -214,11 +214,11 @@
</ul>
<hr/>
<h2><a name="application">Application Information:</a></h2>
<p>CoffeeMud
<p>AetherMud
is written in 100% Java, listening as a server on any specified
port(s). Built-in web servers can be activated to listen on specified
ports.
CoffeeMud supports any JDBC/ODBC database and has been successfully
AetherMud supports any JDBC/ODBC database and has been successfully
tested using MySQL, HSQLDB, and Derby over JDBC, and Access/SQL Server
over ODBC. The package also includes a flat-file JDBC system for
beginners.</p>
......
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......@@ -540,7 +540,7 @@
<pre>south</pre>
<p>.. lets go see what kind of rubble we got! maybe there's a good transfer coil in there!<br/></p>
<h2><a name="thoughts">Final Thoughts</a></h2>
<p>CoffeeMud may seem like an enormous conglomorated mess of
<p>AetherMud may seem like an enormous conglomorated mess of
swirling classes and algorithms exploding forever into a void of chaos.
Strangely enough, it was designed that way. There are several design
principles that are followed to make the codebase generally Better.
......@@ -553,12 +553,12 @@
feature agree it does not ultimately make the game more fun, it will
not be included on the feature list. Often this means other
considerations fall away under this rule, with Realism being the most
common. However, in the end, it is never forgotten that CoffeeMud is a
common. However, in the end, it is never forgotten that AetherMud is a
game, not a real-life simulation.</p>
<p>Flexibility is also easy to understand. Whenever possible, any
feature becomes better if, while having a Common-Case Default behavior,
it also includes the ability to have that behavior altered through
parameters. Sometimes these parameters take the form of "coffeemud.ini"
parameters. Sometimes these parameters take the form of "aethermud.ini"
file entries, or of object parameter strings as in behaviors or
abilities. Sometimes flexibility is accomplished simply by not having a
feature impose itself unless the builders include something in their
......
This diff is collapsed.
......@@ -41,23 +41,23 @@
<h2><a name="basics" id="basics">Basic Chat.Dat Information</a></h2>
<p>If you've ever popped open the resources/chat.dat file and
tried to read the instructions, you'll be familiar with this:</p>
<pre>#There are several "operators" available:<br/># pattern matching: Which work only in ( string | string &amp; (str ~ str))<br/># | or<br/># &amp; and<br/># ~ and-not<br/># special pattern matching:<br/># ^ match start This anchors the match to the beginning of the<br/># input string.<br/># = exact match This must match the input string entirely.<br/># / beginning and end of a coffeemud specific zappermask<br/># pass 1 scan operators:<br/># ( beginning of a 'say' expression<br/># [ beginning of a non-say expression targeted<br/># { beginning of a non-say expression not targeted<br/># * combat expression, must preceed (, [, or {<br/># # remark<br/># " output to stderr<br/># ' output to stdout<br/># &gt; start of named database, there can be more than one name<br/># to a database '&gt; dragon red_dragon' The _ here is treated<br/># as a space in the name. You may also use the / operator.<br/># % include another file inline Ex: %talk.data<br/># @ adds a continue jump to link to the database. Ex: @dog<br/># will make a continue link to the dog database. Use @default<br/># to link to the default database. Only 1 @ per database.<br/># @ cannot do forward links!!!<br/># @ is more memory efficient than % but less flexible.<br/># You must avoid circularities with @.<br/># response operators:<br/># 1-9 weights are the numerals. First column only. Mandatory.<br/># " Issue response as "say". Muds and 2nd column only. Optional.<br/># : Issue response as "emote". Muds and 2nd column only. Optional.<br/># ! Issue response as command. Muds and 2nd column only. Optional.<br/># Note, you do not need a space after an :,", or !<br/>#<br/># $? Are variables where ? is a case sensitive letter.<br/># $r is rest of sentence, $n is its name, $t is target's name.<br/># They may appear anywhere in the response, multiple times.<br/>#<br/>#Some special notes:<br/># #,',",weights, and the first (,[,or { must be in column one.<br/>#<br/>#Syntax of a simple pattern match:<br/>#<br/>#( A | B &amp; C ~ ( D | E | F)) 'say command targeted at the mob<br/>#[ A | B &amp; C ~ ( D | E | F)] 'another action targeted at the mob<br/>#{ A | B &amp; C ~ ( D | E | F)} 'another action not targeted at mob<br/>#<br/>#The above would mean if A or B and C and-not D or E or F was in the<br/>#sentence then pick one of the responses.<br/>#<br/>#The responses take on the form:<br/>#<br/>#9this is most likely<br/>#4somewhat likely<br/>#1least likely<br/>#<br/>#Responses or pattern match strings may not span more than one line.<br/>#The guaranteed line length is a magic 80 characters (letters) wide.<br/>#<br/>#Please note the system will return the first match found. So<br/>#please put more ambiguous matches last!!<br/>#<br/></pre>
<pre>#There are several "operators" available:<br/># pattern matching: Which work only in ( string | string &amp; (str ~ str))<br/># | or<br/># &amp; and<br/># ~ and-not<br/># special pattern matching:<br/># ^ match start This anchors the match to the beginning of the<br/># input string.<br/># = exact match This must match the input string entirely.<br/># / beginning and end of a aethermud specific zappermask<br/># pass 1 scan operators:<br/># ( beginning of a 'say' expression<br/># [ beginning of a non-say expression targeted<br/># { beginning of a non-say expression not targeted<br/># * combat expression, must preceed (, [, or {<br/># # remark<br/># " output to stderr<br/># ' output to stdout<br/># &gt; start of named database, there can be more than one name<br/># to a database '&gt; dragon red_dragon' The _ here is treated<br/># as a space in the name. You may also use the / operator.<br/># % include another file inline Ex: %talk.data<br/># @ adds a continue jump to link to the database. Ex: @dog<br/># will make a continue link to the dog database. Use @default<br/># to link to the default database. Only 1 @ per database.<br/># @ cannot do forward links!!!<br/># @ is more memory efficient than % but less flexible.<br/># You must avoid circularities with @.<br/># response operators:<br/># 1-9 weights are the numerals. First column only. Mandatory.<br/># " Issue response as "say". Muds and 2nd column only. Optional.<br/># : Issue response as "emote". Muds and 2nd column only. Optional.<br/># ! Issue response as command. Muds and 2nd column only. Optional.<br/># Note, you do not need a space after an :,", or !<br/>#<br/># $? Are variables where ? is a case sensitive letter.<br/># $r is rest of sentence, $n is its name, $t is target's name.<br/># They may appear anywhere in the response, multiple times.<br/>#<br/>#Some special notes:<br/># #,',",weights, and the first (,[,or { must be in column one.<br/>#<br/>#Syntax of a simple pattern match:<br/>#<br/>#( A | B &amp; C ~ ( D | E | F)) 'say command targeted at the mob<br/>#[ A | B &amp; C ~ ( D | E | F)] 'another action targeted at the mob<br/>#{ A | B &amp; C ~ ( D | E | F)} 'another action not targeted at mob<br/>#<br/>#The above would mean if A or B and C and-not D or E or F was in the<br/>#sentence then pick one of the responses.<br/>#<br/>#The responses take on the form:<br/>#<br/>#9this is most likely<br/>#4somewhat likely<br/>#1least likely<br/>#<br/>#Responses or pattern match strings may not span more than one line.<br/>#The guaranteed line length is a magic 80 characters (letters) wide.<br/>#<br/>#Please note the system will return the first match found. So<br/>#please put more ambiguous matches last!!<br/>#<br/></pre>
<p>Helpful and clear, eh? Here's a better breakdown.</p>
<p>The chat.dat file is basically a giant text file that is used
for pattern-matching, with a couple of extra features. What this means
is that you enter 'trigger' text and when the MOB hears someone say it,
they'll respond with whatever you set for them to say. An example is
warranted:</p>
<p>Bo decides he wants MOBs to praise CoffeeMud in a couple ways
<p>Bo decides he wants MOBs to praise AetherMud in a couple ways
when it's mentioned. He opens up his chat.dat file. He would enter this:</p>
<pre>(coffeemud)<br/>9I've heard of CoffeeMud. Isn't that that slick Java MUD codebase?<br/>6CoffeeMud? What the heck is that?<br/>2:smiles warmly.<br/></pre>
<pre>(aethermud)<br/>9I've heard of AetherMud. Isn't that that slick Java MUD codebase?<br/>6AetherMud? What the heck is that?<br/>2:smiles warmly.<br/></pre>
<p>There's a few different things to understand there. Let's
break it down by lines:</p>
<ul>
<li>
<p>(coffeemud)- This is the trigger text. Anyone saying "Hey
- how do you feel about CoffeeMud?", "whats coffeemud", or anything
else with (case insensitive) 'coffeemud' in it will trigger the
<p>(aethermud)- This is the trigger text. Anyone saying "Hey
- how do you feel about AetherMud?", "whats aethermud", or anything
else with (case insensitive) 'aethermud' in it will trigger the
following response lines.</p>
</li>
<li>
......@@ -76,8 +76,8 @@
well.) The other thing to note here is that you don't need a space
after either the 1st or 2nd columns.</p>
<p>So, bearing that in mind, it's most likely the MOB, upon
hearing 'coffeemud', will say 'I've heard of CoffeeMud. Isn't that that
slick Java MUD codebase?', may say 'CoffeeMud? What the heck is that?',
hearing 'aethermud', will say 'I've heard of AetherMud. Isn't that that
slick Java MUD codebase?', may say 'AetherMud? What the heck is that?',
or (least likely, it will emote 'smiles warmly').</p>
</li>
</ul>
......@@ -97,8 +97,8 @@
if anyone said 'kill him yourself' etc..
</li>
<li>/ - This is the zapper mask character, so
(coffeemud&amp;/-GENDER +FEMALE/) would trigger only if a female says
coffeemud. &nbsp;See help on ZAPPERMASK for more information.
(aethermud&amp;/-GENDER +FEMALE/) would trigger only if a female says
aethermud. &nbsp;See help on ZAPPERMASK for more information.
</li>
</ul>
<p>Note: You can also use all of the &lt;S-HIS-HER&gt; type codes
......@@ -116,7 +116,7 @@
to the ChatGroups 'healer', 'cleric', or 'doctor' will respond with
these patterns. &nbsp;&nbsp;</p>
<p>Another trick you can use to narrow matches on a ChatGroup
with the &gt; command is to include a CoffeeMud Zapper Mask. In that
with the &gt; command is to include a AetherMud Zapper Mask. In that
case the zapper masks would be included in your set of matching words
by surrounding it with '/' characters like so:&nbsp;<br/>
</p>
......
......@@ -55,14 +55,14 @@
</ul>
</li>
<li><b>File Browser</b> lets you browse, create, delete,
upload, search, or modify text files in your CoffeeMud package.
upload, search, or modify text files in your AetherMud package.
</li>
<li><b>Journals Browser</b> lets you post, read, email,
delete, or reply to any of the journals (message boards) in your system.
</li>
<li><span style="font-weight: bold;">Account Manager </span>
is where common accounts are managed, if they are enabled in your
coffeemud.ini file.
aethermud.ini file.
</li>
<li><b>Player Manager</b> is the place for reviewing your
players and the banned names/ips list, and includes the following:
......@@ -155,10 +155,10 @@
map on the screen.</p>
<h2><a name="install">Installation:</a></h2>
<p>The MUDGrinder is a built in part of the Administrative Web
Site of the CoffeeMud HTTP Web Server. For more information on this
aspect of CoffeeMud, please refer to the <a href="WebServer.html">Web
Site of the AetherMud HTTP Web Server. For more information on this
aspect of AetherMud, please refer to the <a href="WebServer.html">Web
Server Guide</a>.
So, if you have successfully installed and started up your CoffeeMud
So, if you have successfully installed and started up your AetherMud
Server, and the Administrative Web Server has been successfully started
as well, then MUDGrinder is already installed! Good job!</p>
<p>To access MUDGrinder, simply connect to your Administrative
......
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......@@ -3,7 +3,7 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org"/>
<title>Scripting in CoffeeMud 5.9</title>
<title>Scripting in AetherMud 5.9</title>
<link rel="StyleSheet" href="style.css" type="text/css" media="screen"/>
<!-- Modified by Josh Mueller, 2006-05-05, fix validation problems, add index, and fix spelling errors -->
<!-- Modified by Josh Mueller, 2006-05-06, add close_prog, lock_prog, unlock_prog, open_prog -->
......@@ -14,7 +14,7 @@
<tbody>
<tr>
<td colspan="2" align="left" bgcolor="#dfdfdf" width="100%">
<h1>Random Generation in CoffeeMud 5.9</h1>
<h1>Random Generation in AetherMud 5.9</h1>
</td>
</tr>
<tr>
......@@ -47,7 +47,7 @@
</ul>
</td>
<td style="text-align: left;">
<p class="center"><img src="images/mug.jpg" alt="coffeemud logo"/></p>
<p class="center"><img src="images/mug.jpg" alt="aethermud logo"/></p>
<h2><a name="introduction">Introduction to
Random Generation</a></h2>
<p>Random generation in the realm of mud areas, rooms,
......@@ -600,7 +600,7 @@ Area Type</span>:<br/>
<p>Required details:<br/>
</p>
<ul>
<li>"CLASS": The CoffeeMud class type to use to create the area.</li>
<li>"CLASS": The AetherMud class type to use to create the area.</li>
<li>"NAME": The name of the area.&nbsp; Must be unique to your
MUD.
</li>
......@@ -680,7 +680,7 @@ Area Type</span>:<br/>
<p>Required details: <br/>
</p>
<ul>
<li>"CLASS": normally the CoffeeMud class the mob will be made
<li>"CLASS": normally the AetherMud class the mob will be made
from, though
it may also be the word catalog in order to select a mob from your
catalog, in which case
......@@ -736,7 +736,7 @@ Area Type</span>:<br/>
<p>Required details: <br/>
</p>
<ul>
<li>"CLASS": normally the CoffeeMud class the item will be made
<li>"CLASS": normally the AetherMud class the item will be made
from,
though it may also be the word catalog in order to select an item from
your catalog, in which
......
......@@ -3,7 +3,7 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content="HTML Tidy, see www.w3.org"/>
<title>The CoffeeMud SMTP Server</title>
<title>The AetherMud SMTP Server</title>
<link rel="StyleSheet" href="style.css" type="text/css" media="screen"/>
<!-- Modified by Josh Mueller, 2006-5-5, fix validation errors, add index, and fix spelling errors -->
</head>
......@@ -13,7 +13,7 @@
<tbody>
<tr>
<td colspan="2" align="left" bgcolor="#dfdfdf" width="100%">
<h1>The CoffeeMud SMTP Server</h1>
<h1>The AetherMud SMTP Server</h1>
</td>
</tr>
<tr>
......@@ -26,8 +26,8 @@
</ul>
</td>
<td align="left" valign="top">
<p>The CoffeeMud SMTP Server is a simple mail transfer program
which acts as server that runs as part of CoffeeMud. It's primary
<p>The AetherMud SMTP Server is a simple mail transfer program
which acts as server that runs as part of AetherMud. It's primary
purpose is to act as a mail forwarding and relay engine for email
between mud users, and as a distribution point for mailing lists and
other email related functions.</p>
......@@ -36,24 +36,24 @@
default. Changing this port value is generally a bad idea which will
almost certainly eliminate the ability for your server to receive mail
from others.</p>
<p>Messages sent either directly or indirectly to the CoffeeMud
<p>Messages sent either directly or indirectly to the AetherMud
SMTP Server MUST follow ALL of these rules or face rejection:</p>
<ul>
<li>The email MUST be formatted in PLAIN TEXT</li>
<li>The DOMAIN must be correctly defined in the CoffeeMud INI
file (coffeemud.ini)
<li>The DOMAIN must be correctly defined in the AetherMud INI
file (aethermud.ini)
</li>
<li> The email must be from:
<ul>
<li>a CoffeeMud journal name listed under JOURNALS in the
<li>a AetherMud journal name listed under JOURNALS in the
SMTP Server INI file (web/email.ini)
</li>
<li><strong>OR</strong> a CoffeeMud journal name at the
local domain: example: <a href="mailto:My_Journal@CoffeeMud.homeip.net">My_Journal@mydomain.net</a>
<li><strong>OR</strong> a AetherMud journal name at the
local domain: example: <a href="mailto:My_Journal@AetherMud.homeip.net">My_Journal@mydomain.net</a>
</li>