Fixed some mistakes made in the last refactor

parent 04658e86

Too many changes to show.

To preserve performance only 1000 of 1000+ files are displayed.
This diff is collapsed.
This diff is collapsed.
......@@ -108,7 +108,7 @@ CHARSETOUTPUT=iso-8859-1
# DBUSER=root@localhost
# DBREUSE=TRUE
##And lastly, here are the default settings for the fakedb database:
DBCLASS=com.planet_ink.fakedb.Driver
DBCLASS=com.syncleus.aethermud.fakedb.Driver
DBSERVICE=jdbc:fakedb:resources/fakedb
DBUSER=
DBPASS=
......
......@@ -4179,7 +4179,7 @@ under GenItem, plus a few more:<br>
each value for the data line. The first is to look at the Params
example given, where each entry is comma delimited, and the || denotes
one or another but not both. Another is to open the appropriate common
skill *.java file in the /com/planet_ink/Abilities/Common/ directory on
skill *.java file in the /com/syncleus/aethermud/Abilities/Common/ directory on
your computer and observing the several lines near the top of the file
which begin with "protected static final int RCP_". The number, order,
and nature of the values will be identical to these variable
......@@ -5927,7 +5927,7 @@ from zapping deities in or out of their safe room.
name of a race that looks the most like the one you are creating. If
you are creating a generic race on top of an existing standard one, you
will need to use the fully qualified class name of the form:
com.planet_ink.game.Races.&lt;racename&gt; in order to
com.syncleus.aethermud.game.Races.&lt;racename&gt; in order to
access the
standard version.
</td>
......@@ -5940,7 +5940,7 @@ from zapping deities in or out of their safe room.
Chickens lay eggs. Leaving this blank is the usual correct answer. If
you are creating a generic race on top of an existing standard one, you
will need to use the fully qualified class name of the form:
com.planet_ink.game.Races.&lt;racename&gt;in order to
com.syncleus.aethermud.game.Races.&lt;racename&gt;in order to
access the
standard version.
</td>
......@@ -6051,7 +6051,7 @@ from zapping deities in or out of their safe room.
that looks the most like the one you are creating. If you are create a
generic race on top of an existing standard one, you will need to use
the fully qualified class name of the form:
com.planet_ink.game.Races.&lt;racename&gt; in order to
com.syncleus.aethermud.game.Races.&lt;racename&gt; in order to
access the
standard version.
</td>
......
......@@ -471,8 +471,8 @@
STDRACES and/or STDCLASSES is added to the disable parameter, then
CoffeeMud will not allow players to create characters using any of the
Java-coded races and/or classes. You can also just go into the
com/planet_ink/game/CharClasses or
com/planet_ink/game/Races directory and delete the Fighter.*
com/syncleus/aethermud/game/CharClasses or
com/syncleus/aethermud/game/Races directory and delete the Fighter.*
files or Dwarf.* files as well. Whichever way you choose to go, you'll
need some races and/or classes to replace the ones you are leaving out.
&nbsp;You can do this through the MUDGrinder or the command line.
......
......@@ -1756,7 +1756,7 @@
level-based defence bonus, or druids mana bonus at their monument. If
you are creating a generic char. class on top of an existing standard
one, you will need to use the fully qualified class name of the form:
com.planet_ink.game.CharClasses.&lt;charclassname&gt; in
com.syncleus.aethermud.game.CharClasses.&lt;charclassname&gt; in
order to
access the standard version.
</td>
......@@ -1772,7 +1772,7 @@
while crafting.. If you are creating a generic char. class on top of an
existing standard one, you will need to use the fully qualified class
name of the form:
com.planet_ink.game.CharClasses.&lt;charclassname&gt; in
com.syncleus.aethermud.game.CharClasses.&lt;charclassname&gt; in
order to
access the standard version.
</td>
......@@ -3435,7 +3435,7 @@ delimeter, it must first be escaped: \;</font></span></font></span></p>
You should
check out the Quest interface for more information on these methods;
they are located in the file Quest.java, which is in the
com/planet_ink/game/interfaces package.</font></p>
com/syncleus/aethermud/game/interfaces package.</font></p>
<p>Another method provided
to Javascript by the quest manager is
the <font face="Courier New" size="2">QuestState
......
......@@ -87,11 +87,11 @@
CoffeeMud directory on a command line or DOS prompt and enter (for
Windows or DOS users):</p>
<p><code>java -classpath ".;.\lib\js.jar;.\lib\jzlib.jar"
-Xmx85m com.planet_ink.game.application.MUD "Your Muds Name"</code></p>
-Xmx85m com.syncleus.aethermud.game.application.MUD "Your Muds Name"</code></p>
<p>And for Unix, Linux, or FreeBSD users, the command differs
only in the classpath:</p>
<p><code>java -classpath ".:./lib/js.jar:./lib/jzlib.jar"
-Xmx85m com.planet_ink.game.application.MUD "Your Muds Name"</code></p>
-Xmx85m com.syncleus.aethermud.game.application.MUD "Your Muds Name"</code></p>
<p>This will start up the CoffeeMud server. Remember to change
the "Your Muds Name" text at the end to the unique name you want to
give your mud. If you are running Windows, you might also get away with
......@@ -246,7 +246,7 @@ random_dungeon&nbsp;areaname=MyRandomDungeon&nbsp;south</span></p>
<li>
<p>Still from the command line, go into your CoffeeMud
directory and enter the following: <code>java
com.planet_ink.fakedb.DBUpgrade</code></p>
com.syncleus.aethermud.fakedb.DBUpgrade</code></p>
</li>
<li>
<p>Follow the instructions for this little program.</p>
......@@ -289,7 +289,7 @@ random_dungeon&nbsp;areaname=MyRandomDungeon&nbsp;south</span></p>
<p>From the command line, go into your CoffeeMud directory
and enter the following from the command line: <code>java</code><code>
-Xms16m -Xmx256m</code><code>
com.planet_ink.fakedb.DBUpgrade</code></p>
com.syncleus.aethermud.fakedb.DBUpgrade</code></p>
</li>
<ul>
<li>NOTE: You may need to add the classpath variable to your
......@@ -301,7 +301,7 @@ random_dungeon&nbsp;areaname=MyRandomDungeon&nbsp;south</span></p>
<li><code>java
-Xms16m -Xmx256m -cp
"/myjavastuff/drivers/mysql-connector-java-5.1.6-bin.jar"
com.planet_ink.fakedb.DBUpgrade</code></li>
com.syncleus.aethermud.fakedb.DBUpgrade</code></li>
</ul>
</ul>
<li>
......@@ -451,7 +451,7 @@ CHARCLASSES, RACES, COMMANDS, LOCALES, AREAS, EXITS, etc&nbsp;</span>
ODBC data source, this entry will typically be
"sun.jdbc.odbc.JdbcOdbcDriver". By default, however, the CoffeeMud
"fakedb" package is installed. The driver name for this class is
"com.planet_ink.fakedb.Driver". See the next section on "The CoffeeMud
"com.syncleus.aethermud.fakedb.Driver". See the next section on "The CoffeeMud
Database" for more information.</p>
</li>
<li><span class="bold">DBSERVICE</span>
......@@ -501,7 +501,7 @@ CHARCLASSES, RACES, COMMANDS, LOCALES, AREAS, EXITS, etc&nbsp;</span>
each relying to some extent on their own ini files for database and
other information.</p>
<p><code>java -classpath ".:./lib/js.jar:./lib/jzlib.jar
-Xmx256m com.planet_ink.game.application.MUD
-Xmx256m com.syncleus.aethermud.game.application.MUD
boot=coffeemud1.ini boot=coffeemud2.ini "Your Two-Headed Muds Common