- Sep 13, 2014
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Chris Kearney authored
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Chris Kearney authored
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- Sep 08, 2014
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kearney authored
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kearney authored
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Chris Kearney authored
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- Sep 07, 2014
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
the basics of a roombuilder system. its rather involved and kind of shitty code, like most of my first revisions of shits
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Chris Kearney authored
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- Sep 06, 2014
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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- Sep 05, 2014
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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- Sep 03, 2014
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
totally threw away the old way of trying to crawl rooms and find exits. Now, since I have a master matrix, I can just use that.
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- Sep 02, 2014
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
funny how it seemed only obvious after watching cpu load spike that i only need to generate the map once.
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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Chris Kearney authored
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chr1skearney authored
Old maps
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Chris Kearney authored
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Chris Kearney authored
added metrics as I was curious how long drawing the map takes.. answer is not very long. Also made the code slightly less gross
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