From e025969a4449d8097eeb4fe51f1e84f581854bab Mon Sep 17 00:00:00 2001
From: Chris Kearney <chris@kearneymail.com>
Date: Tue, 16 Aug 2016 20:32:07 -0700
Subject: [PATCH] making it way less possible for npcs to roam

---
 src/main/java/com/comandante/creeper/npc/Npc.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/main/java/com/comandante/creeper/npc/Npc.java b/src/main/java/com/comandante/creeper/npc/Npc.java
index c5dd03de..d27276d3 100644
--- a/src/main/java/com/comandante/creeper/npc/Npc.java
+++ b/src/main/java/com/comandante/creeper/npc/Npc.java
@@ -112,7 +112,7 @@ public class Npc extends CreeperEntity {
                         processNpcStatChange(npcStatsChange);
                     }
                     if (!isActiveCooldown(CoolDownType.NPC_FIGHT) && !isActiveCooldown(CoolDownType.NPC_ROAM) && currentRoom != null) {
-                        if (getRandPercent(.1)) {
+                        if (getRandPercent(.01)) {
                             gameManager.getNpcMover().roam(getEntityId());
                         }
                     }
-- 
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