From a3ce3f74f94bb66e1e3bfaf1e398f0cbee623676 Mon Sep 17 00:00:00 2001 From: Chris Kearney <chris@kearneymail.com> Date: Sun, 31 Jul 2016 00:40:04 -0700 Subject: [PATCH] fixing a small newline bug in the npc's die message --- src/main/java/com/comandante/creeper/npc/Npc.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/comandante/creeper/npc/Npc.java b/src/main/java/com/comandante/creeper/npc/Npc.java index 1e8a1821..b718543d 100644 --- a/src/main/java/com/comandante/creeper/npc/Npc.java +++ b/src/main/java/com/comandante/creeper/npc/Npc.java @@ -370,7 +370,7 @@ public class Npc extends CreeperEntity { Map<String, Double> damagePercents; Item corpse = new Item(getName() + " corpse", "a bloody corpse.", Arrays.asList("corpse", "c"), "a corpse lies on the ground.", UUID.randomUUID().toString(), Item.CORPSE_ID_RESERVED, 0, false, 120, Rarity.BASIC, 0, getLoot()); if (!player.isActive(CoolDownType.DEATH)) { - gameManager.writeToPlayerCurrentRoom(player.getPlayerId(), getDieMessage()); + gameManager.writeToPlayerCurrentRoom(player.getPlayerId(), getDieMessage() + "\r\n"); } damagePercents = gameManager.processExperience(this, getCurrentRoom()); gameManager.getEntityManager().saveItem(corpse); -- GitLab