From a3ce3f74f94bb66e1e3bfaf1e398f0cbee623676 Mon Sep 17 00:00:00 2001
From: Chris Kearney <chris@kearneymail.com>
Date: Sun, 31 Jul 2016 00:40:04 -0700
Subject: [PATCH] fixing a small newline bug in the npc's die message

---
 src/main/java/com/comandante/creeper/npc/Npc.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/main/java/com/comandante/creeper/npc/Npc.java b/src/main/java/com/comandante/creeper/npc/Npc.java
index 1e8a1821..b718543d 100644
--- a/src/main/java/com/comandante/creeper/npc/Npc.java
+++ b/src/main/java/com/comandante/creeper/npc/Npc.java
@@ -370,7 +370,7 @@ public class Npc extends CreeperEntity {
         Map<String, Double> damagePercents;
         Item corpse = new Item(getName() + " corpse", "a bloody corpse.", Arrays.asList("corpse", "c"), "a corpse lies on the ground.", UUID.randomUUID().toString(), Item.CORPSE_ID_RESERVED, 0, false, 120, Rarity.BASIC, 0, getLoot());
         if (!player.isActive(CoolDownType.DEATH)) {
-            gameManager.writeToPlayerCurrentRoom(player.getPlayerId(), getDieMessage());
+            gameManager.writeToPlayerCurrentRoom(player.getPlayerId(), getDieMessage() + "\r\n");
         }
         damagePercents = gameManager.processExperience(this, getCurrentRoom());
         gameManager.getEntityManager().saveItem(corpse);
-- 
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