From 86b56d5e55e70996d24f7881725c414210449a86 Mon Sep 17 00:00:00 2001
From: Chris Kearney <chris@kearneymail.com>
Date: Mon, 8 Aug 2016 17:41:29 -0700
Subject: [PATCH] fix for loot vs normal inventory full messages

---
 .../com/comandante/creeper/command/LootCommand.java    |  3 +--
 .../com/comandante/creeper/managers/GameManager.java   | 10 ++++++++--
 2 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/main/java/com/comandante/creeper/command/LootCommand.java b/src/main/java/com/comandante/creeper/command/LootCommand.java
index 8695e66f..f7d1e606 100644
--- a/src/main/java/com/comandante/creeper/command/LootCommand.java
+++ b/src/main/java/com/comandante/creeper/command/LootCommand.java
@@ -12,7 +12,6 @@ import java.util.Arrays;
 import java.util.List;
 import java.util.Locale;
 import java.util.Set;
-import java.util.function.Consumer;
 
 public class LootCommand extends Command {
 
@@ -39,7 +38,7 @@ public class LootCommand extends Command {
                             }
                             Set<Item> items = lootManager.lootItemsReturn(loot);
                             for (Item i: items) {
-                                gameManager.acquireItem(player, i.getItemId());
+                                gameManager.acquireItem(player, i.getItemId(), true);
                                 write("You looted " + i.getItemName() +  " from a " + item.getItemName() + ".\r\n");
                             }
                             if (gold < 0 && items.size() == 0) {
diff --git a/src/main/java/com/comandante/creeper/managers/GameManager.java b/src/main/java/com/comandante/creeper/managers/GameManager.java
index 2c3f26b0..258865bc 100755
--- a/src/main/java/com/comandante/creeper/managers/GameManager.java
+++ b/src/main/java/com/comandante/creeper/managers/GameManager.java
@@ -374,6 +374,10 @@ public class GameManager {
     }
 
     public boolean acquireItem(Player player, String itemId) {
+        return acquireItem(player, itemId, false);
+    }
+
+    public boolean acquireItem(Player player, String itemId, boolean isFromLoot) {
         synchronized (interner.intern(itemId)) {
             Stats playerStatsWithEquipmentAndLevel = player.getPlayerStatsWithEquipmentAndLevel();
             if (player.getInventory().size() < playerStatsWithEquipmentAndLevel.getInventorySize()) {
@@ -385,8 +389,10 @@ public class GameManager {
             } else {
                 Item itemEntity = entityManager.getItemEntity(itemId);
                 channelUtils.write(player.getPlayerId(), "Your inventory is full, drop some items to free up room.\r\n");
-                player.getCurrentRoom().addPresentItem(itemId);
-                roomSay(player.getCurrentRoom().getRoomId(), player.getPlayerName() + " dropped " + itemEntity.getItemName(), player.getPlayerId());
+                if (isFromLoot) {
+                    player.getCurrentRoom().addPresentItem(itemId);
+                    roomSay(player.getCurrentRoom().getRoomId(), player.getPlayerName() + " dropped " + itemEntity.getItemName(), player.getPlayerId());
+                }
                 return false;
             }
         }
-- 
GitLab