From 5a2f5ef48bc6431ab1fa034e904d769d5dc30f0b Mon Sep 17 00:00:00 2001 From: BLAZECRAFT <n3vs@yahoo.com> Date: Fri, 28 Aug 2015 21:13:56 -0400 Subject: [PATCH] Update ItemType.java --- .../comandante/creeper/Items/ItemType.java | 178 ++++++++++++++++++ 1 file changed, 178 insertions(+) diff --git a/src/main/java/com/comandante/creeper/Items/ItemType.java b/src/main/java/com/comandante/creeper/Items/ItemType.java index 162168f1..d0f06423 100755 --- a/src/main/java/com/comandante/creeper/Items/ItemType.java +++ b/src/main/java/com/comandante/creeper/Items/ItemType.java @@ -1356,8 +1356,186 @@ public enum ItemType { 60, false, Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + GENTLEMANS_TOP_HAT(123, Arrays.asList("gentleman's top hat", "top hat", "hat", "g", "t", "h"), + Color.WHITE + "gentleman's" + Color.RESET + Color.CYAN + " top hat" + Color.RESET, + "a " + Color.WHITE + "gentleman's" + Color.RESET + Color.CYAN + " top hat " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "gentleman's" + Color.RESET + Color.CYAN + " top hat " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + LEATHER_GLOVES(124, Arrays.asList("leather gloves", "leather", "gloves", "l", "g"), + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " gloves " + Color.RESET, + "a pair of " + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " gloves " + Color.RESET + "is on the ground.", + "a pair of " + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " gloves " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + WOOL_SCARF(125, Arrays.asList("wool scarf", "wool", "scarf", "w", "s"), + Color.WHITE + "wool" + Color.RESET + Color.CYAN + " scarf " + Color.RESET, + "a " + Color.WHITE + "wool" + Color.RESET + Color.CYAN + " scarf " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "wool" + Color.RESET + Color.CYAN + " scarf " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + LEATHER_BELT(126, Arrays.asList("leather belt", "leather", "belt", "l", "b"), + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " belt " + Color.RESET, + "a " + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " belt " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " belt " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + SILK_SASH(127, Arrays.asList("silk sash", "silk", "sash", "s"), + Color.WHITE + "silk" + Color.RESET + Color.CYAN + " sash " + Color.RESET, + "a " + Color.WHITE + "silk" + Color.RESET + Color.CYAN + " sash " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "silk" + Color.RESET + Color.CYAN + " sash " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + LEATHER_SCABBARD(128, Arrays.asList("leather scabbard", "leather", "scabbard", "s", "l"), + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " scabbard " + Color.RESET, + "a " + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " scabbard " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "leather" + Color.RESET + Color.CYAN + " scabbard " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + BYSENSKIN_SCABBARD(129, Arrays.asList("bysen skin scabbard", "bysen skin", "scabbard", "s", "b"), + Color.WHITE + "bysen skin" + Color.RESET + Color.CYAN + " scabbard " + Color.RESET, + "a " + Color.WHITE + "bysen skin" + Color.RESET + Color.CYAN + " scabbard " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "bysen skin" + Color.RESET + Color.CYAN + " scabbard " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + IRON_SPECTACLES(130, Arrays.asList("iron spectacles", "iron", "spectacles", "i", "s"), + Color.WHITE + "iron" + Color.RESET + Color.CYAN + " spectacles " + Color.RESET, + "a pair of " + Color.WHITE + "iron" + Color.RESET + Color.CYAN + " spectacles " + Color.RESET + "are on the ground.", + "a pair of " + Color.WHITE + "iron" + Color.RESET + Color.CYAN + " spectacles " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + GOLDEN_SPECTACLES(131, Arrays.asList("golden spectacles", "golden", "spectacles", "s", "g"), + Color.YELLOW + "golden" + Color.RESET + Color.CYAN + " spectacles " + Color.RESET, + "a pair of " + Color.YELLOW + "golden" + Color.RESET + Color.CYAN + " spectacles " + Color.RESET + "are on the ground.", + "a pair of " + Color.YELLOW + "golden" + Color.RESET + Color.CYAN + " spectacles " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + NOBLEMANS_SHOULDER_CLASP(132, Arrays.asList("nobleman's shoulder clasp", "nobleman's", "shoulder clasp", "clasp", "n", "s", "c"), + Color.MAGENTA + "nobleman's" + Color.RESET + Color.CYAN + " shoulder clasp " + Color.RESET, + "a " + Color.MAGENTA + "nobleman's" + Color.RESET + Color.CYAN + " shoulder clasp " + Color.RESET + "is on the ground.", + "a " + Color.MAGENTA + "nobleman's" + Color.RESET + Color.CYAN + " shoulder clasp " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + WOODSMANS_TUNIC(133, Arrays.asList("woodsman's tunic", "woodsman's", "tunic", "w", "t"), + Color.WHITE + "woodsman's" + Color.RESET + Color.CYAN + " tunic " + Color.RESET, + "a " + Color.WHITE + "woodsman's" + Color.RESET + Color.CYAN + " tunic " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "woodsman's" + Color.RESET + Color.CYAN + " tunic " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + PLAIN_WHITE_ROBE(134, Arrays.asList("plain white robe", "white robe", "robe", "w", "r"), + Color.WHITE + "plain white" + Color.RESET + Color.CYAN + " robe " + Color.RESET, + "a " + Color.WHITE + "plain white" + Color.RESET + Color.CYAN + " robe " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "plain white" + Color.RESET + Color.CYAN + " robe " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + FINE_POWDERED_WIG(135, Arrays.asList("fine powdered wig", "powdered wig", "wig", "p", "w"), + Color.WHITE + "fine powdered" + Color.RESET + Color.CYAN + " wig " + Color.RESET, + "a " + Color.WHITE + "fine powdered" + Color.RESET + Color.CYAN + " wig " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "fine powdered" + Color.RESET + Color.CYAN + " wig " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + HABROK_FEATHER_HAT(136, Arrays.asList("habrok feather hat", "feather hat", "hat", "f", "h"), + Color.WHITE + "habrok feather" + Color.RESET + Color.CYAN + " hat " + Color.RESET, + "a " + Color.WHITE + "habrok feather" + Color.RESET + Color.CYAN + " hat " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "habrok feather" + Color.RESET + Color.CYAN + " hat " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + POLISHED_IRON_CODPIECE(137, Arrays.asList("polished iron codpiece", "iron codpiece", "codpiece", "i", "c"), + Color.WHITE + "polished iron" + Color.RESET + Color.CYAN + " codpiece " + Color.RESET, + "a " + Color.WHITE + "polished iron" + Color.RESET + Color.CYAN + " codpiece " + Color.RESET + "is on the ground.", + "a " + Color.WHITE + "polished iron" + Color.RESET + Color.CYAN + " codpiece " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, + 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()), + + GOLDEN_CODPIECE(138, Arrays.asList("golden codpiece", "codpiece", "golden", "g", "c"), + Color.YELLOW + "golden" + Color.RESET + Color.CYAN + " codpiece " + Color.RESET, + "a shimmering " + Color.YELLOW + "golden" + Color.RESET + Color.CYAN + " codpiece " + Color.RESET + "is on the ground.", + "a shimmering " + Color.YELLOW + "golden" + Color.RESET + Color.CYAN + " codpiece " + Color.RESET, + false, + 0, + 60, + false, + Rarity.LEGENDARY, 8000000, Sets.<TimeTracker.TimeOfDay>newHashSet()); + + private final Integer itemTypeCode; private final List<String> itemTriggers; private final String restingName; -- GitLab