From cc1b5bdaa5a0a8c50865f6ef17c2705d242c6ca6 Mon Sep 17 00:00:00 2001 From: Gary Frost <frost.gary@gmail.com> Date: Sun, 11 Nov 2012 15:40:06 +0000 Subject: [PATCH] update nobody to work with latest jogl and mac osx --- examples/nbody/.classpath | 2 +- examples/nbody/build.xml | 1 - .../com/amd/aparapi/examples/nbody/Main.java | 30 +++++++++++++++---- 3 files changed, 25 insertions(+), 8 deletions(-) diff --git a/examples/nbody/.classpath b/examples/nbody/.classpath index 575871bd..a2af2f9f 100644 --- a/examples/nbody/.classpath +++ b/examples/nbody/.classpath @@ -5,6 +5,6 @@ <classpathentry kind="con" path="org.eclipse.jdt.junit.JUNIT_CONTAINER/4"/> <classpathentry combineaccessrules="false" kind="src" path="/com.amd.aparapi"/> <classpathentry kind="lib" path="jogamp/gluegen-rt.jar"/> - <classpathentry kind="lib" path="jogamp/jogl.all.jar"/> + <classpathentry kind="lib" path="/Users/garyfrost/aparapi/aparapi/trunk/examples/nbody/jogamp/jogl-all.jar"/> <classpathentry kind="output" path="classes"/> </classpath> diff --git a/examples/nbody/build.xml b/examples/nbody/build.xml index 0ae46630..def8a4fe 100644 --- a/examples/nbody/build.xml +++ b/examples/nbody/build.xml @@ -3,7 +3,6 @@ <project name="nbody" default="build" basedir="."> <!--<property name="jogamp-jar-url" value="http://jogamp.org/deployment/archive/rc/gluegen_28-joal_17-jogl_41-jocl_25/jar"/>--> <property name="jogamp-jar-url" value="http://jogamp.org/deployment/archive/rc/gluegen_52-joal_32-jogl_66-jocl_41/jar"/> - <path id="compiler.class.path"> <pathelement path="../../com.amd.aparapi/dist/aparapi.jar"/> <pathelement path="jogamp/jogl-all.jar"/> diff --git a/examples/nbody/src/com/amd/aparapi/examples/nbody/Main.java b/examples/nbody/src/com/amd/aparapi/examples/nbody/Main.java index c2623f11..0d5ae836 100644 --- a/examples/nbody/src/com/amd/aparapi/examples/nbody/Main.java +++ b/examples/nbody/src/com/amd/aparapi/examples/nbody/Main.java @@ -68,6 +68,7 @@ import com.amd.aparapi.ProfileInfo; import com.amd.aparapi.Range; import com.jogamp.opengl.util.FPSAnimator; import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureData; import com.jogamp.opengl.util.texture.TextureIO; /** @@ -198,9 +199,11 @@ public class Main { public static int height; public static boolean running; - + static Texture texture; public static void main(String _args[]) { - + //System.load("/Library/Java/JavaVirtualMachines/jdk1.7.0_09.jdk/Contents/Home/jre/lib/libawt.dylib"); + //System.load("/Library/Java/JavaVirtualMachines/jdk1.7.0_09.jdk/Contents/Home/jre/lib/libjawt.dylib"); + final NBodyKernel kernel = new NBodyKernel(Range.create(Integer.getInteger("bodies", 8192))); final JFrame frame = new JFrame("NBody"); @@ -276,7 +279,8 @@ public class Main { public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); - + texture.enable(gl); + texture.bind(gl); gl.glLoadIdentity(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glColor3f(1f, 1f, 1f); @@ -324,12 +328,26 @@ public class Main { final GL2 gl = drawable.getGL().getGL2(); gl.glShadeModel(GLLightingFunc.GL_SMOOTH); - gl.glEnable(GL.GL_BLEND); + gl.glEnable(GL.GL_BLEND ); gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE); + + gl.glEnable(GL.GL_TEXTURE_2D); + gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); + gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); try { final InputStream textureStream = Main.class.getResourceAsStream("particle.jpg"); - final Texture texture = TextureIO.newTexture(textureStream, false, null); - texture.enable(gl); + + TextureData data = TextureIO.newTextureData(profile,textureStream, false, "jpg"); + texture = TextureIO.newTexture(data); + //final Texture texture = TextureIO.newTexture(textureStream, false, null); + // texture.enable(gl); + // texture.bind(gl); + + // gl.glEnable(GL.GL_TEXTURE_2D); + //gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); + //gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); + // gl.glBindTexture(GL.GL_TEXTURE_2D, texture.); + } catch (final IOException e) { e.printStackTrace(); } catch (final GLException e) { -- GitLab